PsychNology Journal, Volume 1, Number 1, 39 – 56
Virtual Unreality of Videogames
Department of General Psychology, University of Padova, Italy
Beginning with an objection raised to the excessive attention promotion gives to the aspect of "realism" in videogames, I chose to describe instead how excessive realism may be counterproductive. I identify and focus on what game designers wish to obtain from their products, then proceed to introduce and explain the concept of "virtual unreality of videogames". A number of examples and counter-examples serve to describe important principles used by game designers to build what I have called virtual unreality.
KEYWORDSvideogames, usability, realism, game design, virtual environments..
Guardini P. (2003). Virtual Unreality of Videogames. PsychNology Journal, 1(1), 57 – 70. Retrieved [month] [day], [year], from www.psychnology.org.
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