Studying human spatial memory through VR
Luciano Gamberini, Paolo Cottone


ABSTRACT

This research examines the way in which some perceptual variables can influence the memory of objects in a three-dimensional virtual space, in particular their presence and spatial position. Three groups of participants were invited to explore a virtual environment reproducing a library, while a fourth group carried out the same task in a real library. The virtual environment was the same in the first three groups except for the objects' surfaces, which were presented in a shadowed effect (white objects rendered in 256 grey scale mode), in homogeneous colours and with textures (digital photographs of real objects) respectively. The memory tasks after each session referred to the different sections of the architectural structure of the library and to clusters of objects contained in the library.
The main result shows that participants' performance in the third group (textural surfaces in a virtual library) equals the performance of participants in the real library for both presence and spatial placement of objects (while no difference has been found with respect to presence and spatial placement of the architectural sections). In each condition, a better performance was obtained in the memory of presence than in the memory of the spatial position.