Cognitive
rehabilitation is represented by the application of a lot of procedures
in order to enhance development of skills and strategies necessary
to overcome cognitive deficits. Computer-based tools can be fruitfully
used in the assessment and rehabilitation of cognitive and executive
functions. In particular Virtual Reality could play a key role
in the rehabilitation of psychological functions due to a creation
of synthetic environments where it is possible to carry on tasks
very similar to the ones experienced in real contexts. After an
analysis of the main characteristics and open issues of the PC
and VR based cognitive rehabilitation, the major aim of this paper
is to describe: a) the rationale for the use of Virtual Reality
in this field and b) some VR tools (V-Store, V-Tol, V-Wcst) used
with a particular category of dysfunction, the Dysexecutive Syndrome,
typical of the patients with frontal lobe injuries and other neurological
diseases. In particular the description of V-Store is provided.