Psychnology is a very young journal, but is developing rapidly.
Each successive number attracts broader interest, both in terms
of the span of approaches contributed and the geographical origin
of contributors and, presumably, readers. This is exactly how
it should be. Psychnology is an electronic-only journal, which
permits more rapid and flexible editorial approaches than are
possible with traditional print-based publications. But Psychnology
is also a serious journal, with peer reviews of articles, professional
presentation, and full archival status. So, young and yet serious:
much like the field the journal covers, the evolving relationship
between people and ICT (information and communication technology).
Both sides of this relationship impact on the other. Technologies
must be designed, or evolve, in ways that match the capabilities
and limitations of the people who use them. On the other hand,
technology changes people; in fact it could be argued that without
ICT, understood in its widest sense, people wouldn't be people.
While this has always been the case, the rapid pace of technological
innovation makes the changes to people brought by technological
advances vastly more salient than in earlier times.
The
target topic for this issue of Psychnology, Future Interfaces,
puts the focus firmly on the potential changes to everyday life
that new ICT will bring to us. As the Call for Papers indicated,
a clear trend is to design and develop technologies for specific
purposes, needs and situations, such as mobility, group collaboration,
disability, age, and so on. And of course another trend, as exemplified
by this journal, is towards virtualisation; not only of information,
but also of processes, organizations and activity patterns. The
call produced a rich response in the form of a large set of submitted
papers from around the world, on a diverse range of topics highly
relevant to the theme of the issue. So much so that accepted papers
had to be distributed over two issues; in issues three and four
you will find a total of 10 papers on the special theme of Future
Interfaces, and 3 papers of more general interest, from Finland,
France, Germany, Italy, Japan, Spain, Sweden and the UK.
Issue
number four includes the second group of papers in response to
the call along with a paper of general interest. A common thread
in discussions of future interactions is the role of the body,
and its relationship to information and the mind. Two contributions
appearing in issue number three addressed these aspects (Waterworth
and al.; Fukuda and Bubb). Directly interfacing the brain to the
computer takes us a step further. Beverina et al. in this issue
describe how Brain Computer Interfaces (BCIs) provide a new communication
option for those suffering from neuromuscular impairment. By using
data from electrodes placed on the scalp, it is possible for users
mentally to control events at the interface. In principle, this
is similar to work that has enabled monkeys to control mechanical
limbs. The great advantage is that, unlike that work, this does
not involve implanting electrodes in the brain. The drawback is
the need for a high level of conscious attention from users. The
authors suggest that more vivid and emotionally engaging interactions,
using virtual reality and competition between users to elicit
involvement and surprise, can enhance overall performance. This
is in principle easy to do, but will take imagination and flair
on the part of designers. Lessiter et al. describe work on a relatively
down-to-earth topic, the design of remote controls for digital
terrestrial television. They provide a very useful and detailed
account of usability methods to assess different designs of control,
but the approach can be applied to a wide range of interactive
media products and services.
The
paper by Jastrzebska-Fraczek and Bubb describes EKIDES, a general
design tool, based on a database of ergonomic guidelines, for
reference and evaluation of work places and products. Breite and
Vanharnta studied students attempting to set up and manage a virtual
company by means of collaboration.
Namatame
et al. present a case study of webpage design for the hearing
impaired. Using data on operation flow, length of stay, and eye
and mouse movements, they identified two types of hearing-impaired
users, those who are primarily text-oriented and those who are
more picture-oriented. This is important work that has the potential
to expand current guidelines for the design of webpages for the
hearing impaired.
These
twin issues are closed by an invited contribution of general interest
by Waterworth. The paper suggests that the trend towards virtual
realization of information provides the potential for designing
computer-supported creative spaces, based on examples from music
tuition and surgery planning.
It
has been a great pleasure for me to serve as Guest Editor of these
two themed issues of Psychnology journal. The collection of papers
in this and the preceding issue provide clear and fascinating
pointers towards Future Interfaces.
John
Waterworth
Umeå, Sweden