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click on the images to link to hardware homesite. |
| Other
Devices |
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The
Virtual Night Vision Goggles combine standard AN/AVS-9 night vision
optics with 1" high-resolution custom CRTs to deliver a high-performance
simulated night vision training system matching the form and fit
of real NVGs.
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Field-of-View 40° (round)
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Resolution:1280x1024 up to 1700x1350 |
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WindowVR
is a friendlier approach to Virtual Reality. Historically, many
believe the "real" virtual reality applications must include
an HMD. WindowVR dispels this common misconception delivering a
fully integrated VR solution complete with display, position tracking,
and built-in navigation controls. Choose from a variety of flat
panel display sizes, resolutions, and position tracking solutions.
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15" XGA (1024 x 768)
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17" SXGA (1280 x 1024)
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21" (1600 x 1200) |
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CRT
technology generates up to 1280x1024 pixels per eye for richly detailed,
full color imagery.All BOOM models utilize sensitive, opto-mechanical
shaft encoders for tracking up to 0.16 inch accuracy and 0.1 degree.
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Resolution:1280x1024
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Field of view: from 40 to 110 degrees horizontal |
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BOOM
HF |
Full
Color & Monochrome Stereoscopic or MonoscopicUp to 1280 x 1024
pixels per eyeUser interchangeable modules offer from 30 to 140
degrees horizontal feild of view.
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Resolution: Up to 1280 x 1024
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Field of view:from 30 to 140 degrees horizontal |
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PINCH
Gloves |
Contact
among any two or more digits (i.e. left forefinger to right forefinger).
-The gloves detect when two or more digits come in contact. After
the contact is verified, it is sent to the host. The elapsed time
between gestures is also recorded. |
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V-WAND |
The
V-Wand is a single-hand, thumb activated modular navigation and interaction
tool. Input methods include a joystick-like control point, allowing
user movement on the "X" and "Y" axis and three
programmable, colored ‘momentary’ switches that offer
excellent tactile feedback for selection reassurance |
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THE CUBIC MOUSE |
The
CubicMouse is an innovative input device that allows intuitive specification
of precise three-dimensional co-ordinates in datasets such as: seismic
data, CT and MRI scans, and automotive interior structures. Control
rods that can be pushed, pulled or rotated represent three mutually
orthogonal co-ordinate axes (x, y and z), and allow precise control
of the position and orientation of points or planes within a 3D dataset.
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| 5DT
Data Glove 16
5DT
Data Glove 16-W |
The
5DT Data Glove 16 is a 14-sensor data glove that measures finger flexure
(2 sensors per finger) as well as the abduction between fingers. It
is the higher-end version of the 5DT Data Glove 5. Both version (16
and 5) are available in wireless mode (W)
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| SpaceBall
400 FLX |
With
this 3D motion controller, you can intuitively zoom, pan and rotate
models, exploring and navigating your designs as naturally as if they
were objects in the real world. This
Innovative 3D Controller Frees You To:
Move Objects without Interrupting Your Flow
Early Detection of Design Errors
Reduce Design Costs
Be More Creative
Streamline the Design Process
Easily Accomplish Difficult Maneuvers
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| CyberForce
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CyberForce™
is a force-feedback armature that not only conveys realistic grounded
forces to the hand and arm but also serves as a six-degree-of-freedom
positional tracker that accurately measures translation and rotation
of the hand in three dimensions. CyberForce is an option designed
to work with VTi's CyberGrasp™, the award-winning, lightweight,
force-reflecting exoskeleton that fits over a CyberGlove® and
adds resistive force feedback to each finger.
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| The
RAVE
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The
RAVE (Reconfigurable Advanced Visualization Environment ) from Fakespace
System has arrived. NTNU will now have the first academic CAVE solution
in Norway, and this specific RAVE is the first non-military RAVE
system in the world.
Resolution per Projector:
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1280
x 1024 (typical)-1500x 1100 (ANSI pixels)
- 2500 x 2000 (addressable)
Screen
Size:
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Vertical wall image - 10' w x 9.5' h
- Floor projection - 10' d x up to 12' w
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The
CAVE |
The
CAVE is a projection based virtual reality system developed at the
Electronic Visualization Lab; it was created by Carolina Cruz-Neira,
Dan Sandin, and Tom DeFanti, along with other students and staff
of EVL. More recent VR systems based on the CAVE are the ImmersaDesk
and the IWall. The ImmersaDesk is a one-screen, drafting table style
device. The IWall is a large, single screen display using four tiled
graphics pipes for increased resolution.
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